LuminariaIndependent digital artworkEnter the grove

An independent study in presence / 2026

A small gesture.
A living world.

A passage through a forest of light, guided by a few lines of calligraphy. Made to be explored slowly, and felt before it is explained.

Project
Self-initiated artwork
Discipline
Art direction · Creative development
Medium
Real-time 3D / Browser

01 / The intention

Not a page to consume.
A place to notice.

Luminaria asks a simple design question: can a website feel like somewhere you have been, rather than something you have looked at?

The answer begins with one leaf. Its veins hold light; its surface catches the pointer. Scrolling changes the scale of the encounter, carrying you beneath the canopy and toward an open clearing. Nearby grass bends and fireflies gather around a touch, then return to their own rhythm.

This is an independent portfolio piece, not a commissioned campaign or a product for sale. Its purpose is to explore an expressive, tactile alternative to a conventional website.

02 / A change of scale

Encounter. Passage. Arrival.

  1. 01

    The leaf

    An intimate opening. Fine veins, reflected color and a fluid response invite the first gesture.

  2. 02

    The grove

    A continuous walk through grass and luminous branches. Your pointer makes a small, local difference.

  3. 03

    The pond

    The path arrives at reflective water. A pearlescent lily opens in three layers, lifting a warm light above its petals. A few words give the moment its meaning: here, you can bloom.

03 / The making

Built as a world.
Delivered as a website.

The plants are procedural geometry rendered in Three.js. Vertex shaders provide rooted wind movement; luminous vein shading gives the leaves their material character. A shared animation clock keeps foliage, fireflies and sky in the same rhythm.

The camera follows native scroll. A fluid simulation refracts the live scene, while a separate, bounded ground interaction lets nearby grass and fireflies respond in world space. These are real-time effects, not a background video.

  • Instanced geometry reuses plants across the grove.
  • The fluid solver runs at a fixed cadence, independent of display refresh rate.
  • Pause, keyboard scrolling and reduced-motion presentation are built in.
  • A simplified botanical still remains available if WebGL cannot run.

The illustration above is the lightweight fallback artwork. The full grove is rendered live in the experience.

04 / Process & credits

Human direction.
AI-assisted development.

Creative direction
Project owner — concept selection, visual direction, review and iteration.
Development collaboration
Built and refined with OpenAI Codex (procedural geometry, shaders, interaction code, testing) and Claude Code (the atelier layer: the opening storm and its match cut into the forest, the liquid-glass cursor, cinematography, depth of field, the flight, sound, and the light that keeps its colour between visits).
Rendering
Three.js and WebGL. The browser geometry is independently authored code; this build does not contain exported Houdini Apprentice geometry.
Creative references
Noomo’s digital storytelling and Unseen Studio informed the study of movement, materials and immersive composition. Their assets and private code are not used.

An ongoing independent study. No client outcomes, awards or cross-device performance claims are implied.

Journey calligraphy: Pinyon Script, distributed by Google Fonts under the SIL Open Font License. The pond uses a small real-time planar reflection with shader ripples; it is not a fluid-dynamics simulation.

Less explanation. More exploration.

Meet the grove.

Enter the experience